| | #include <iostream> #include <fstream> using namespace std;
const int MAX_MEMERY=100; class Mood{ public: virtual ~Mood(); virtual void setHappyness(int h)=0; void setReason(int t); void displayReason(); int getHaveReason() const; protected: Mood(); private: void setReason(); string *reason; int have_reason; int length_of_memory; }; class Happiness: public Mood{ public: Happiness(); virtual ~happiness() virtual void setHappyness(int h); private: int is_happiness; }; Mood::~Mood(){ if(reason!=NULL){ delete [] reason; } }
Mood::Mood():reason(NULL),have_reason(0),length_of_memory(0){ }
void Mood::setReason(int t){ have_reason=t; if(have_reason){ setReason(); } }
void Mood::setReason(){ ifsteam fin; fin.open("today_memory.txt"); reason = new string[MAX_MEMERY]; fin>>string[0]; length_of_memory=1; while(!fin.eof()){ fin>>reason[length_of_memory++]; } fin.close(); } int Mood::getHaveReason() const{ return have_reson; }
void Mood::displayReason(){ for(int i=0; i<length_of_memory; i++){ cout << reason[i] << endl; } }
Happiness::Happiness():mood(),is_happiness(0){ }
Happiness::~Happiness(){ }
void Happiness::setHappiness(int h){ is_happiness=h; }
int main(){ Mood *today_mood; today_mood = new Happiness(); today_mood->setReason(1);
if(today_mood->getHaveReason()){ today_mood->displayReason(); } else cout << "There is nothing happen today"; delete today_mood;
return EXIT_SUCCESS; }
// try to read it  |
| | Posted 3/12/2008 10:56 PM - 12 Views - 0 eProps - 0 comments
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